DC Universe Online Sorcery Powers Guide

DC Universe Online GuideSorcery is the power for those who want the arcane skills of magic at their disposal. Sorcery is all about using magic from other worlds and dimension to do your bidding against the forces of good or evil.

If you want to play a character like Circe or Doctor Light, then Sorcery is the path you will want to go.

Sorcery is a healing and support power, but is also very versatile. For every healing spell in a Sorcerer’s arsenal, there is another spell that will force enemies to come closer to you. This will be the power choice for characters who want to trudge through the DC universe alone.

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The two specs for Sorcerers are Destiny and Summoning. Destiny has it’s own sub-meter that reflects both good and bad karma; depending on if you’re a hero or villain. Building karma on yourself and others adds affects to your characters attacks, like transforming enemies into harmless animals.

Most of the Destiny powers react to the amount of accumulated karma, but there are other spells that heals you and your party, and skills that can both knock back and pull enemies forward; depending on what the situation calls for.

Unlike most other specs, Destiny has three different spells that uses the Supercharge meter (as opposed to the regular two).

The first requires a quarter of the meter that transforms enemies into a harmless animal that allies heal from when they attack it. The second skill requires the entire Supercharge meter and curses an enemy and inflicts massive damage.

Finally, the last Supercharged Destiny is called Arbiter of Destiny. This skill transforms players into a being of incredible powers, but doesn’t allow weapons at all. The Arbiter of Destiny also uses an entire Supercharge meter.

The other spec, Summoning is all about channeling sprites from other dimensions to aid you in battle. These beings range from fiery demons to healing watchers to multipurpose soul wells. There are also long range damaging skills in this line; as well as skills to make nearby objects explode.

Both Supercharged Summoning skills require a full meter. The first skill, Grand Summoning, the three other summons in the game; giving players access to all their powers and skills at once. It also leaves enemies to fight two players instead of one.

The other skill, Transcendence, gradually restores both health and power to you and your party. It’s not as thematically impressive as the other summoning skills, but the option still makes the Sorcerer an intimidating force.

Due to Sorcery’s versatility, most weapons will find a useful place in the arsenal; depending on how the player wants to build the character. Still, we recommend other weapons that are affective at every range like bows and staffs.

Sorcery is a great choice for players who want the most out of their game along. There’s enough options to do more than the classified “support” it was created for. That said, both trees for this power will lead to some impressive DCUO magic.

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