DC Universe Online Nature Powers Guide
If the environmental powers of Poison Ivy or Al Gore appeal to you, then the Nature power has got your back.
Using the gifts from the green earth, Nature is all about poison, ivy-whips, and thorns to damage its foes. There are also other powers in this track that make characters shape-shift into primal beasts ready to hunt.
These green thumb-inspired abilities are primarily focused on healing, but they still have the capacity to deal damage. The two specs, Plants and Shapeshifting, are both loaded with interesting skills and abilities.
Plants uses the power of the earth to damage enemies, but its primary focus is healing. The goal is to keep allies as healthy as possible while they dish out damage. The damaging abilities in the tree deals with summoning plants to fight for you and poison-over-time skills. There is also a stun skill to give plant-users some controlling-potential.
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The two plant-based supercharge skills are Chaotic Growth and Carnivorous Plants. Chaotic Growth is a fierce ability that will deal massive damage to enemies close to natures full-force. Carnivorous Plants, on the other hand, is a skill that traps up to eight enemies in place so your party can regroup or get in a few free hits.
Shapeshifting is a much more visually exciting path because it features a lot of transforming. The path starts off with a fear-inducing roar skill, but it immediately develops into transformation skills.
The first two available is a health-regenerating Pterosaur and a power wolf with super-speed. Players will also later to transform into a Gorilla or an insectoid.
The healing potential of Shapeshifters is fantastic. Many of the non-transforming skills are dedication to regenerating and heal-over time and defencive spell. The previously mentioned insectoid form works exclusively for healers who want to ensure their party doesn’t get badly hurt.
The two shapeshifting Superchage skills only use half of the Supercharge meter, but are just as useful as any other Superchage skill, but players should only choose one depending on how they want to develop their character.
One is a general stat-booster that will keep players powerful, and the other is another great heal-over-time skill. Both are useful, especially because they take half the time to use than other Supercharge skills, but players shouldn’t need both of them in the same loadout.
Due to the healing potential of Nature, it’s best that players choose ranged weapons with this power. Healing is a vital skill and doesn’t need to be in the heart of the fray. Shapeshifting does allow for some close-range combat, but distance will ensure that nature-users do what they do best.
Nature is like World of Warcraft’s Druid. Whether you want to be like Poison Ivy with plant-controlled powers, or you want to be like Beast Boy and transform when the crisis demands it, there is a lot of options in the Nature path.
If healing is what calls you to the DC universe, there is no better option for gradual, heal-over-time skills.
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