DC Universe Online Gadgetry Guide
For those that are not interesting in using super powers, DC Universe Online offers players Gadget-based powers.
These skill are geared towards characters like Batman or Lex Luthor because they would rather fight with their brains.
Gadgetry uses gadgets (surprise) which are Control-based weapons; meaning that their primary role in a group is to keep their enemies stunned.
In order to maintain this control against other agile players, gadget users must use mines, stealth, and grappling hooks appropriately.
The two specialization paths for Gadgetry are Tricks and Traps. Traps are all about throwing dirt in your enemies eyes. One of the first abilities in this line is the taser-pull– a hookshot attack that stuns enemies and brings them to you.
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You’ll later have access fear gas (like Scarecrow) that will make your foes too scared to fight temporarily. There is also a freezing breath that will stun enemies within the area of affect and prevent them from running away.
There are also Bunker Buster, an AOE damaging skills that deal massive damage, but require massive amounts of charge-time.
Tricks, on the other hand are a little more subtle. That is, until you get to some of the absurd Joker-themed abilities. These skills involve planning; like planting explosives before running into the battle.
Using Traps is where rogue-like stealth maneuvers come into play (although stealth is in the trap line). People can turn invisible, strategically place turrets, then enjoy watching the machines do all the work.
On the more fun side of trickery is the Joker-inspired toys. These gadgets skills can be as simple as a damaging gas, or they can be as crazy as a lead-filled boxing glove on a spring.
One of the final Trick moves, the Clown Box, let’s players hide in a green box (a la Solid Snake in Metal Gear) and surprise foes in a cloud of toxic gasses.
Most of these gadget abilities work well at any range. Players can set up mines, then use the taser Pull to drag their foes through it into close range; leaving a stunned foe damaged and waiting for more.
Some of the best stealth moves, however, do use close-range attacks like back-stab and would work best with a short-range weapon. We recommend Martial arts as the weapon of choice, but single-handed swords or any short range weapon should work fine.
The gadgets power set is a great role for much of DCUO’s PVP. The PVP is about preventing enemy players from moving, and stunning them is the best way to do so.
We’d recommend the Traps tree for its paralyzing ferocity, but Tricks for its surprising kick. Of course, there’s plenty of opportunities to mix and match the two to your heart’s content. The previously mentioned Bunker Buster skill is worth having for every character.
Mastery of both Tricks and Traps is key to pretending to be the Dark Knight himself, or you can pretend to be the Clown Prince of Crime. From extendo-gloves to stealthy robot turrets, Gadgets has something anyone could use if they don’t want real super powers.
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